Saturday, June 27, 2009

RPG goodiness

Hiya there,
I've been doing a lot of work trying to design this rpg engine from the ground up... not just battles, but things that will be used in maps, menus, boot screens, etc, etc. Although this screenshot doesn't show it, I've finally started getting some of the battle data into the battle system:


And don't those guys look happy in the green fields? I'm sure it's just they never got any fresh air or anything that they turned evil :P

Now, that I can read from the data (or am starting to), I hope things will continue to progress smoothly. The toughest thing is I'm trying to design the mechanics of this by memory or rote of playing so many games. There's sooo much to think about, but it's not bad. Just time consuming :) I'm still sticking with an easy phase based approach for battles.

I figure, this is the first full game from start to engine that I'm creating, so simplicity is good. Everything is going to be somewhat basic at the start, and maybe I can tweak things up if I learn more about how it all comes together and have time. Nothing too complicated UI wise, mechanics wise, etc, until I've gotten my feet wet more :P My ultimate RPG goal is something akin to Star Ocean for the SNES (that game rocked!), so maybe in a sequel or future game I can figure that stuff out :)

Alrighty, it's sleep time now...zzz

0 comments:

Post a Comment