Hey there again!
Not a large update, but wanted to throw up the latest things for GS. I haven't coded on it much in the last week or so (for previously stated reasons), but I figured it would be good to post up some screens on the last stuff I was doing (aside from porting to different platforms). The new sprite system has a set number of slots that can be defined in, meaning that each platform it's compiled for could have a different sprite limit that fits with how many could be used before slowdown (the same thing is possible with bgs too). Here's 512 sprites:
And, here's 4000 sprites:
There was some slowdown, but it wasn't super slow, so I think some of the optimizations I was doing really paid off! Anyway, I'm going to continue work again officially tonight (after I finish the hw which I've been procrastinating on :P). More updates later this week.
Sunday, May 10, 2009
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